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11 · Live

Material-Accurate Rendering

Your room's light on the product's real materials — computed, not guessed.

01

Read the light

Sources, colour temperature, key direction, camera height and dominant materials, from the room photo.

02

Render

Cycles renders the GLB under that light: highlights, colour cast, reflections and contact shadow computed from the asset's materials.

03

Place

The transparent render is placed at the depth-derived scale and perspective — and the compositor is told not to relight it.

Sample room
Sample room
Light-matched placement
Light-matched placement

With a brand GLB, the product is rendered with Cycles under this room's light before placement; without one it's light-matched from the photo. Fictional model and brands.

Soft diffuse scatter · low reflectance · warm weave texture

DimBright
Renderer
Cycles, physically based
Input
Brand GLB with PBR materials
Light
Temperature · direction · fill from the room read
Without a model
Light-matched from the photo
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