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11 · Live
Material-Accurate Rendering
Your room's light on the product's real materials — computed, not guessed.
Så fungerar det
01
Read the light
Sources, colour temperature, key direction, camera height and dominant materials, from the room photo.
02
Render
Cycles renders the GLB under that light: highlights, colour cast, reflections and contact shadow computed from the asset's materials.
03
Placera
The transparent render is placed at the depth-derived scale and perspective — and the compositor is told not to relight it.
Real output · sample data
With a brand GLB, the product is rendered with Cycles under this room's light before placement; without one it's light-matched from the photo. Fictional model and brands.
Interaktiv demo
Materialförhandsgranskning i rumsbelysning
Mjuk diffus spridning · låg reflektion · varm vävd textur
SvagtLjust
Tekniska specifikationer
- Renderer
- Cycles, physically based
- Input
- Brand GLB with PBR materials
- Light
- Temperature · direction · fill from the room read
- Utan modell
- Light-matched from the photo


